Developers of epayment systems and virtual currencies should
take a look at this CNN report in the transition of virtual currencies into the
retail banking sector.
CNN report that in March, MindArk, creator of the massively
multiplayer online role-playing game, Entropia, saw its wholly owned subsidiary
Mind Bank granted a banking license from the Swedish Financial Supervisory
Authority.
This license allows Mind Bank to be the first bank to
directly incorporate real-money transactions with virtual-world activities.
Selling virtual assets directly between players for
real-world cash has been strictly prohibited by most game publishers, which
find themselves looped out of the profits.
This takes the exchange of virtual currencies into real
monies to a new level.
While World of Warcraft and EverQuest users have engaged in
"gold farming", i.e. gathering weapons and other status symbols, and then
auctioning these off, usually on EBay.
Games publishers have started to monitor with mixed results.
In response, PlayerAuctions have adopted a PayPal-like approach where it brokers
the deals, acting as an open marketplace for player-to-player exchange of
digital assets.
CNN interviewed Simon Newstead who explained: "The idea
with dual currencies is that there is a paid currency [Gold Coins], which is
paid for using real money and exchanged between sellers and buyers. In
addition, there is a second currency -- a free or so-called 'earned' currency
[Silver Coins] -- which is gained through activity and progression in the world
or game."
"In this way," he continues, "the economy can
recognize different forms of contribution, and in newer economies these can
also be traded between each other. For example, people earning currency and
selling it to people who have less time but have real money."
Virtual currencies in Second Life
Second Life's marketplace includes objects and services for
sale, including real estate.
In 2008, over $100 million worth of Linden dollars (Second
Life's currency) were bought and sold on its LindeX exchange.
"In Linden Exchange, the U.S. dollar part of the
transaction is via PayPal, a well-known entity, so there's a certain amount of
trust that comes with it," says Darrly Chang, co-founder of D&D Dogs, who
sells virtual dog pets and avatars to Second Life residents.
CNN’s reports also discusses, GoldMoney, who launched a
dedicated iPhone application allowing account holders to exchange gold and
silver units within minutes.
This iPhone application let you manage your own digital gold
like on other banking applications.
GoldMoney is firmly anchored to real-world assets, forbidding
anonymous accounts.
This contrasts with E-Gold, whose founder pleading guilty to
money laundering-related crimes..
How realistic is the prospect of a digital currency?
"It all comes down to trust," says senior
economist Frederic Neumann. "We trust the government to guarantee our
'virtual' money for real currency. [With digital gold] the gold standard is
guaranteed by a private company. Governments already have several hundred years
of sovereignty engrained in people's minds, so that trust is very difficult to
establish."
Learn more at http://goldmoney.com/
and http://secondlife.com/whatis/currency.php
What’s been your experience buying and selling digital
goods, especially if it involved virtual currencies?
Regards,
Ivan Walsh